This new update has gone all Bejeweled Blitz on us but with much more interesting boosts as well as means to extend your time by clearing a certain color of pieces. I also like how even though the player needs to buy boosts, it is all via in-game credit, no IAP nonsense to get game credits.
When playing levels in Challenge Mode you need to complete a series of missions to clear a level. in an interesting twist, you will soon notice that after completing a mission your next mission takes place right where the last one left off...so if you just barely completed your last mission before the board was completely filled, good luck getting anywhere in the next mission. If you fail a mission you are free to retry it but, again, it will start you right where you left off in the last level. What this means therefore, is it can be pretty easy to paint yourself into impossible situations with the only solution being to restart the level from the first mission (painful when a level has 4+ missions). Once you clear all of the missions on a level that level is then open for Endless play.
To clear triangles you need to group them into a big triangle or hexagon and then tap to pop them for a nifty game effect depending on the color (an explosion, shooting acid, granting some pieces wings, etc.). While making a hexagon requires more effort than making a triangle, it is worth twice as much points and has twice the effect.
Each game level presents you with a new layout (well at least a unique arrangement of indestructible walls) but from mission to mission how new pieces are added can change (in some missions new pieces come in big clusters every so many second while in other missions new pieces come onto the scene based on your moves, so you can take as long as you want to plot your move).
While I will concede these colors might be much too close for color blind individuals, the colors are very distinguishable to the rest of us (and believe you me, Ive seen plenty of games where unless you stop and stare at the screen for a while it was hard to tell a dark brown piece from a black one).
Lord Gek about Flipstones, v2.0